Re: [robocup-rescue-s] New Civilian Agents

From: Arash Rahimi <rahimi@gmail.com>
Date: Mon 05 Jun 2006 - 06:29:09 GMT

Dear Utku,

You are right about the issue! It is actually a bug in the path-planning
module
of the civilian agent. Yesterday, I submitted a bug-report together with a
fix
to SourceForge. So, I think it will be fixed soon. Before that time, You can
download the fix I have provided with the bug-report and use it.

Regards,
Arash Rahimi

On 6/5/06, Utku Tatlędede <utkutatlidede@gmail.com> wrote:
>
> Dear all,
> I am experiancing this behaviour and having problems with civilians whose
> hp 10000 damage 0 and burriedness 0. In Foligno map there 3 or more
> civilians with no damage reside in the building and I cant load them. I also
> checked the position extra but every thing seems allright.
> I remember that in one of the versions of the 0.49.X the civilians start
> moving to refuges when ambulance team agents unbury them. This bug has been
> fixed but the fix may yield this behaviour.
> In my opinion if the civilians walk to the refuges when initialized on
> road/node, they also should walk to the refuges when initialized in a
> building.
>
>
> On 6/3/06, Nasrin Mostafazadeh <nmostafazadeh@gmail.com> wrote:
>
> > Dear TCs,
>
> As it seems in 49x versions , All civilians buried or even hurted stay in
> their initial position , it means that all Civilians with damage>0 behave
> like civilians with Buriedness>0 and don't try to move towards refuge. As
> regards to written code for civilians , civilians 'DO NOTHING ' if damage>0
> 'or' Buridness>0 ,
>
> It seems like a Bug or maybe a new feature ! (in version 48 Ambulance
> teams had to JUST rescue civilians with buriedness>0 ==> damageBury>0 )
>
> Regards,
> ---------------------------------------------------
> Nasrin Mostafazadeh
> Poseidon Rescue Simulation Team
>
> http://astro.schoolnet.ir/PoseidonRescueSimulation/
>
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Received on Mon Jun 05 08:53:41 2006

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