Re: [robocup-rescue-s] New Civilian Agents

From: Utku Tatlędede <utkutatlidede@gmail.com>
Date: Mon 05 Jun 2006 - 05:39:40 GMT

Dear all,
I am experiancing this behaviour and having problems with civilians whose hp
10000 damage 0 and burriedness 0. In Foligno map there 3 or more civilians
with no damage reside in the building and I cant load them. I also checked
the position extra but every thing seems allright.
I remember that in one of the versions of the 0.49.X the civilians start
moving to refuges when ambulance team agents unbury them. This bug has been
fixed but the fix may yield this behaviour.
In my opinion if the civilians walk to the refuges when initialized on
road/node, they also should walk to the refuges when initialized in a
building.

On 6/3/06, Nasrin Mostafazadeh <nmostafazadeh@gmail.com> wrote:
>
> Dear TCs,
>
> As it seems in 49x versions , All civilians buried or even hurted stay in
> their initial position , it means that all Civilians with damage>0 behave
> like civilians with Buriedness>0 and don't try to move towards refuge. As
> regards to written code for civilians , civilians 'DO NOTHING ' if damage>0
> 'or' Buridness>0 ,
>
> It seems like a Bug or maybe a new feature ! (in version 48 Ambulance
> teams had to JUST rescue civilians with buriedness>0 ==> damageBury>0 )
>
> Regards,
> ---------------------------------------------------
> Nasrin Mostafazadeh
> Poseidon Rescue Simulation Team
>
> http://astro.schoolnet.ir/PoseidonRescueSimulation/
>
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> robocup-rescue-s@mailman.cc.gatech.edu
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>
>
>

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Received on Mon Jun 05 08:03:49 2006

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