Re: [robocup-rescue-s] About extinguish command

From: Carla Quintero (c_quintero_rocas@hotmail.com)
Date: Wed 22 Jun 2005 - 01:48:17 GMT


Dear Mohammad,

thanks for your response.

Cheers
>From: Mohammad Mehdi Saboorian <saboorian@gmail.com>
>Reply-To: Mohammad Mehdi Saboorian <saboorian@gmail.com>
>To: Carla Quintero <c_quintero_rocas@hotmail.com>
>CC: rahimi@ce.aut.ac.ir, robocup-rescue-s@cc.gatech.edu
>Subject: Re: [robocup-rescue-s] About extinguish command
>Date: Tue, 21 Jun 2005 22:09:03 +0430
>
>Dear Arash,
>Thanks for corrections.
>
>Dear Carla,
>Having enough water means having more than or equal to what you try to
>use in an extinguish act. of course the amount of water that is
>carried in tanker is not considered in simulating fieryness of a
>building!
>
>about yabapi problem: try to remove comment from lines that contain
>something about Water Quantity in these files:
>BaseFireBrigade.java and FireBrigade.java
>some lines like this
>case PROPERTY_WATER_QUANTITY:
>are commented by default and should be uncommented.
>
>have fun,
>Mohammad Mehdi Saboorian
>Member of SBCe_Saviour
>
>On 6/21/05, Carla Quintero <c_quintero_rocas@hotmail.com> wrote:
> > Dear Arash, Mehdi and all,
> >
> > Thanks for your responses.
> >
> > Mehdi tell me: fire simulator will consider if fireBrigade x has enough
> > water in its tanker. How is it determined for the firesimulator (the old
> > one)?. For example, If fieryness of building y =2, how much water has x
>to
> > have in its tanker to be considered for the fire simulator to extinguish
>y?
> >
> > some question more: Using Yabapi, how I can to know, the water quantity
>of
> > fireBrigade x in its tanker in some cycle? Because, I cannot to find
>the
> > method to calculate it.
> >
> > Thanks in advance.
> >
> > >From: "Arash Rahimi" <rahimi@ce.aut.ac.ir>
> > >Reply-To: rahimi@ce.aut.ac.ir
> > >To: robocup-rescue-s@cc.gatech.edu
> > >Subject: Re: [robocup-rescue-s] About extinguish command
> > >Date: Tue, 21 Jun 2005 11:48:50 +0430 (IRDT)
> > >
> > >Dear Carla and Mehdi,
> > >
> > >Three minor corrections on Mehdi's comments:
> > >
> > > - (x, y) <= 30000
> > > - z <= 1000
> > > - staying in refuge and sending no action is
> > > counted as sending AK_REST. Even in the new
> > > simulators, this is exactly the case. The
> > > difference between the new simulator and the
> > > old one is when the FireBrigade which is in
> > > a Refuge sends another action other than
> > > AK_REST. There, unlike the old ones, in the
> > > new simulator, the tank would not be refilled.
> > >
> > >
> > >Regards,
> > >Arash Rahimi,
> > >Member of S.O.S.
> > >
> > > > Dear Carla,
> > > > Extinguishing a fire is like this:
> > > >
> > > > FireBrigade x starts to extinguish building y.
> > > > x sets the amount of water for extinguishing action to z.
> > > > if distance (x, y) < 30000 and z < 1000 and x has enough water in
>its
> > > > tanker
> > > > then fire simulator will consider that water in simulating fireyness
> > > > of y in next cycle and also reduces water quantity of x.
> > > >
> > > > for refilling its tanker, x should go to refuge and stay!
> > > > each cycle amount of water it carries will be added by 1000.
> > > > in latest version of simulators, instead of just staying in refuge,
> > > > firebrigades should send AK_REST to refill their tanker.
> > > >
> > > > have fun
> > > > Mohammad Mehdi Saboorian
> > > > member of SBCe_Saviour
> > > >
> > > >
> > > >
> > > > On 6/20/05, Carla Quintero <c_quintero_rocas@hotmail.com> wrote:
> > > >> Dear all,
> > > >>
> > > >> About the extinguish command, fireBrigade agents have the same
>capacity
> > > >> to
> > > >> extinguish some building?
> > > >>
> > > >> For example, two fireBrigades which could start to extinguish the
> > > >> building
> > > >> id=1239098 in cycle= 20, would they finish to extinguish the
>building
> > >in
> > > >> the
> > > >> same time?
> > > >>
> > > >> How the property_water_quantity is set for each cycle of simulation
>in
> > > >> 044
> > > >> version?
> > > >>
> > > >> Which properties are a restriction for the extinguish action of
> > > >> fireBrigades?
> > > >>
> > > >> Thanks.
> > > >>
> > > >> _________________________________________________________________
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> > > >>
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