Re: [robocup-rescue-s] About extinguish command

From: Carla Quintero (c_quintero_rocas@hotmail.com)
Date: Tue 07 Jun 2005 - 23:03:50 GMT


Hi Arash!

Thank you for your response.

Carla.

>From: "Arash Rahimi" <rahimi@ce.aut.ac.ir>
>Reply-To: rahimi@ce.aut.ac.ir
>To: robocup-rescue-s@cc.gatech.edu
>Subject: Re: [robocup-rescue-s] About extinguish command
>Date: Tue, 7 Jun 2005 21:07:14 +0430 (IRDT)
>
>Dear Carla,
>
>The effort needed to extinguish a fiery building depends
>on a number of parameters and don't forget that there is
>no exact formula for an agent to determine it. But there
>are some heuristic rules that may help you find a system
>to approximate it:
>
> - The bigger a building, the more effort needed to extinguish
> it. Don't forget that this rule may no longer apply if
> the building is very huge.
>
> - The more the value of 'fieryness' for a building, the
> more effort needed to extinguish it e.g. a building with
> fieryness=1 can be extinguished with a little effort while
> a building with fieryness=3 is very hard to extinguish.
>
> - Time: a building with fieryness=1 which was put on fire
> 1 or 2 cycles ago will be extinguished a lot easier than
> a building with fieryness=1 which was put on fire 6 or 7
> cycles ago.
>
> - Temperature: as you may know, ResQ FireSimulator models
> fire expansion in the environment using a temperature
> convection model in a grid. So, the effect of extinguish
> actions on a building also depends on the temperature and
> fieryness in its neighbor buildings. If they have high
> temperatures then it's hard to extinguish the building.
>
> - etc.: BuildingCode, Wind Direction, and a lot more.
>
>
>Of course what you are asking here is a serious problem for
>many teams participating in RoboCup 2005. A wide variety of
>learning and modelling methods can be used to make a good
>guess.
>
>At last, I suggest you to work with the virtual kernel mode
>in ResQ FireSimulator. There you can observe interesting facts
>about the FireSimulator and the effect of extinguish actions
>which may help you find a suitable method to guess the effect
>of extinguish actions.
>
>Regards,
>Arash
>
>
>
>
>
> > Hi all!
> >
> > I have a question about the extinguish command of the FireBrigade
>Agents.
> > Somebody knows how many cycles of simulation has to spend a FireBrigade
>to
> > extinguish one fire?.. For instance, a fire on the disaster space whose
> > fieryness=3, how many cycles has to spend one fireBrigade team to
> > extinguish
> > it?
> > Thanks.
> >
> > _________________________________________________________________
> > MSN Amor: busca tu ½ naranja http://latam.msn.com/amor/
> >
> >
>
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