Re: [robocup-rescue-s] New Civilian Agents

From: Utku Tatlędede <utkutatlidede@gmail.com>
Date: Mon 05 Jun 2006 - 07:23:12 GMT

Dear Hossein,
thanks for the explanation. It clarifies the case for me.
Best regards...

On 6/5/06, Hossein Azizpour <azizpour@gmail.com> wrote:
>
> Dear Utku,
>
> The LOAD command is refused, because the civilian has submitted a move
> action in the same cycle, in other words ambulance teams can not load an
> agent that is trying to move even when the agent move command is not
> accepted by traffic simulator.
>
> Regards,
>
>
> On 6/5/06, Utku Tatlędede <utkutatlidede@gmail.com> wrote:
> >
> > Dear Arash and Hossein,
> > Thanks for your quick responses. I will apply the change this night.
> > I read the explanation of the bug/solution from the sourceforge. And as
> > far as I understand the problem was civilians send wrong formatted messages
> > to the traffic simulator. Therefore they cant move anywhere. We can conclude
> > that the civilian is stationary during the simulation. So I think there may
> > be another bug in the simulator responsible for load commad becauase I cant
> > load these civilians.
> > Best regards...
> >
> >
> > On 6/5/06, Arash Rahimi <rahimi@gmail.com> wrote:
> > >
> > > Dear Utku,
> > >
> > > You are right about the issue! It is actually a bug in the
> > > path-planning module
> > > of the civilian agent. Yesterday, I submitted a bug-report together
> > > with a fix
> > > to SourceForge. So, I think it will be fixed soon. Before that time,
> > > You can
> > > download the fix I have provided with the bug-report and use it.
> > >
> > > Regards,
> > >
> > > Arash Rahimi
> > >
> > >
> > >
> > > On 6/5/06, Utku Tatlędede < utkutatlidede@gmail.com> wrote:
> > >
> > > > Dear all,
> > > > I am experiancing this behaviour and having problems with
> > > > civilians whose hp 10000 damage 0 and burriedness 0. In Foligno map there 3
> > > > or more civilians with no damage reside in the building and I cant load
> > > > them. I also checked the position extra but every thing seems allright.
> > > > I remember that in one of the versions of the 0.49.X the civilians
> > > > start moving to refuges when ambulance team agents unbury them. This bug has
> > > > been fixed but the fix may yield this behaviour.
> > > > In my opinion if the civilians walk to the refuges when initialized
> > > > on road/node, they also should walk to the refuges when initialized in a
> > > > building.
> > > >
> > > >
> > > > On 6/3/06, Nasrin Mostafazadeh < nmostafazadeh@gmail.com > wrote:
> > > >
> > > > > Dear TCs,
> > > >
> > > > As it seems in 49x versions , All civilians buried or even hurted
> > > > stay in their initial position , it means that all Civilians with damage>0
> > > > behave like civilians with Buriedness>0 and don't try to move towards
> > > > refuge. As regards to written code for civilians , civilians 'DO NOTHING '
> > > > if damage>0 'or' Buridness>0 ,
> > > >
> > > > It seems like a Bug or maybe a new feature ! (in version 48
> > > > Ambulance teams had to JUST rescue civilians with buriedness>0 ==>
> > > > damageBury>0 )
> > > >
> > > > Regards,
> > > > ---------------------------------------------------
> > > > Nasrin Mostafazadeh
> > > > Poseidon Rescue Simulation Team
> > > >
> > > > http://astro.schoolnet.ir/PoseidonRescueSimulation/
> > > >
> > > > _______________________________________________
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> > > >
> > > >
> > > >
> > > >
> > > >
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> > > >
> > > >
> > > >
> > >
> > >
> >
> >
> >
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> >
> >
>
>
> --
> Hossein Azizpour,
> Member of S.O.S team,
> Robocup Researches Center,
> Amirkabir University of Technology,
>

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Received on Mon Jun 05 09:46:54 2006

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