Re: [robocup-rescue-s] Questions on civilian behvaior and temperature

From: Utku Tatlędede <utkutatlidede@gmail.com>
Date: Mon 29 May 2006 - 07:59:15 GMT

Dear Hadi,
I agree all your comments about the new environment. And I would like to
underline one of them which is also very important for me.
I also have problems to detect if a civilian is dead or not. Are there any
suggestions or is there any plan to change this behaviour?

>3. What is a civilian HP rounded to when it is say 490?
>I think currently the kernel rounds it to zero but then
>we can not distinguish this civilian from a dead one,
>so I think values under 500 are best rounded to 1.

On 5/27/06, Hadi Asghari <hadi_a@yahoo.com> wrote:
>
> My apologies if this is being posted twice.
>
>
> Dear Cameron, First of all I would like to thank you for the energy you have
> put both in maintaining the kernel source and in replying to
> this list. I hope in the future more people will help on the
> infrastructure part. I have a few questions, I can report them
> on sourceforge as bugs but I am not sure if they are bugs or not? 1. In kernel 49.6, there are civilians who have damage but are
> not buried (buriedness = 0). Technically this is OK by the rules,
> but we haven't seen this in previous kernels. I would like to
> know if this is by intent? 2. If my platoons hear to what civilians are saying, it is ouch
> / help ...). Can I use these to estimate the civilians status?
> BTW, In the civilian simulator terminal window, civilians say quite
> a
> few different things. 3. What is a civilian HP rounded to when it is say 490?
> I think currently the kernel rounds it to zero but then
> we can not distinguish this civilian from a dead one,
> so I think values under 500 are best rounded to 1.
>
> 4. TEMPERATURE. This value has significant impact on
> extinguishing fires.I haven't had much luck with this attribute.
> Although the extended viewer provided by AUT shows this value,
> but in my agent's, I have only seen the temperature values 50
> and 0 (with no relation to the real value what so ever). I have
> even moved the fire brigades inside the buildings to be sure
> they are in the specified sense limit, with out a difference.
> I would like to know if any team is reading the temperature
> value correctly? Or is it a bug?
>
> UPDATE: After commenting the 'rounding' features and also changing
> the viewing range to 1000m , I am still only seeing the
> temperatures 19 and 20! Uncommenting
> the civilians debugs on
> temperature also report these values only. :(
>
>
> 5. I think temperatures should be sensed from 30 meters not
> just 10 meters. This is because a fire can be extinguished
> from this distance, and if the temperature is of use, the
> FB must be able to monitor it from were he is extinguishing. Thank you, Hadi Asghari, Kosar Team.
>
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Received on Mon May 29 10:23:04 2006

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