Re: [robocup-rescue-s] KA_HEARSAY

From: Mohammad Mehdi Saboorian <saboorian@gmail.com>
Date: Thu 26 Jan 2006 - 16:23:58 GMT

Degrading humanoids health point is miscsimulator's job and based on a
random seed in config.txt
effect of fire, buriedness, ... on humanoids' damage is computed by
misc simulator in each cycle and then new hp will be set to [old hp -
damage]

have fun,
Mohammad Mehdi Saboorian
SBCe_Saviour

On 1/26/06, Sarvapali Ramchurn <sdr@ecs.soton.ac.uk> wrote:
> Thanks again.
>
> Now, does anyone have the 'real' model of how a humanoid's healthpoints
> degrades over time according to its buriedness/damage/fire etc..? I've
> noticed different teams implement different estimation functions of
> these variables. Could someone point me to the code that implements the
> degradation of the humanoid's health otherwise?
>
> Regards
>
> Gopal
>
> Mohammad Mehdi Saboorian wrote:
>
> >There is no point in saying something to civilians (for now).
> >maybe in future rules and implementations changes make use of this feature!
> >
> >have fun,
> >Mohammad Mehdi Saboorian,
> >SBCe_Saviour
> >
> >On 1/25/06, Sarvapali Dyanand Ramchurn <sdr@ecs.soton.ac.uk> wrote:
> >
> >
> >>Thanks for this.
> >>I now cannot see the point of telling a civilian agent something if it
> >>is not able to 'act' upon what it hears. As far as i can see, a civilian
> >>can only act based on it's knowledge of its buriedness, refuges in
> >>sight, or fieriness of buildings... but does not have a means to
> >>transform a heard message into meaningful knowledge right?
> >>
> >>Regards,
> >>
> >>Gopal
> >>
> >>
> >>On Tue, 2006-01-24 at 20:39 +0330, Mohammad Mehdi Saboorian wrote:
> >>
> >>
> >>>Dear friend,
> >>>KA_HEAR includes KA_HEARSAY and KA_HEARTELL. so every HEARSAY message
> >>>is duplicated as HEAR message.
> >>>thus, there is no need for civilians to change their hearing policy.
> >>>
> >>>have fun,
> >>>Mohammad Mehdi Saboorian
> >>>SBCe_Saviour
> >>>
> >>>On 1/24/06, Sarvapali Dyanand Ramchurn <sdr@ecs.soton.ac.uk> wrote:
> >>>
> >>>
> >>>>Hi,
> >>>>Can someone please tell me if 'civilian' agents can hear 'say' messages
> >>>>from other agents. Right now, from the code in ver 0.48, it seems
> >>>>civilians can only understand KA_SENSE and KA_HEAR but not KA_HEARSAY -
> >>>>which results in "Unknown header2. 0x54".
> >>>>
> >>>>It would make more sense if they could hear such messages when called
> >>>>out by other platoon agents. Will this happen in the competition?
> >>>>
> >>>>Cheers,
> >>>>
> >>>>Gopal
> >>>>
> >>>>
> >>>>_______________________________________________
> >>>>robocup-rescue-s mailing list
> >>>>robocup-rescue-s@mailman.cc.gatech.edu
> >>>>https://mailman.cc.gatech.edu/mailman/listinfo/robocup-rescue-s
> >>>>
> >>>>
> >>>>
> >>
> >>
>
>
> --
> Dr. Sarvapali Ramchurn
> Intelligence, Agents, Multimedia Group t: +44 (0) 23 8059 3270
> Electronics and Computer Science f: +44 (0) 23 8059 2865
> University of Southampton e: sdr@ecs.soton.ac.uk
> Southampton SO17 1BJ, UK.
> http://www.ecs.soton.ac.uk/~sdr
>
>

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Received on Thu Jan 26 17:47:10 2006

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