Re: Proposal[Part #1: Simulation Environment]

From: bibaj@feld.cvut.cz
Date: Mon 15 Dec 2003 - 17:11:52 GMT


Hello to all,

> As far as I understand it, Mohsen does not mean to change the IDs every
> cycle, but only at the start of each simulation and then leave it this
> way for all cycles of this simulation.
> So the agent could stay the same, as the IDs stay the same during one
> simulation.
> The reason for this change is the wish to make preprocessing harder.

Well, now I see... :)

>
> > In actual implementation, agents have to
> > determine (only) from a history, maintained on their own, from which side
> they
> > entered the blocked Road, to be able plan a path back. Actually it is
> > impossible to do so only from information concerning the apropriate Road,
> > because PositionExtra is not (even though should me) useful for it.
> It is useful - the documentation states, that the block sits in the
> middle of the road (middle between head and tail), so the agents are
> stopped at the corresponding side of the blockade: If position_extra >
> (road.length/2), the agent is nearer to the tail, otherwise it is nearer
> to the head. The node the agent came from is the node he is nearest to.
> We use this implementation and it works perfectly.

Oh really? Well, OK - I remember I have caught somewhere sometimes earlier it
did not... sorry for confusing

Regards,
Jiri Biba
BB_Agents



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